Launch + v0.12 changelog
To view launch features please scroll down.
V0.12 Changes:
Added "select" mode where you can click on entities to view stats and follow them around the map (supports only circles right now).
Fixed Hexobites spawning in a square area instead of a circle area when spawned by Hexospawner.
Fixed fps being directly correlated with Hexospawner spawn rate.
Changed FPS of Hexospawner from 20 to native FPS
Launch (v0.11) Features:
UI:
Food population
Shape population
DNA Points (currency)
Shop:
The shop can be accessed by clicking the "$" sign button on the top UI panel and can access the ability to purchase entities to place into the world.
Entities:
Circle:
Has 3 unique behaviours in a finite state machine:
Idle, Hungry and Reproducing
Requires food to live and breed, lasts ~60 seconds from full hunger to starved
Contains memories of beneficial locations (e.g. Where it has eaten, spawned etc..) and uses those memories to behave smart when looking for food.
Can improvise exploration in a desperate attempt for food if none found and likely in critically hungry state.
Hexobite:
Consumed by Circles for survival
Spawned automatically by Hexospawners
Indefnite lifespawn (to be changed)
Hexospawners:
Automatically spawn Hexobites in an area around itself
Files
Get Unicellular v0.12 [Prototype phase]
Unicellular v0.12 [Prototype phase]
Maintain and expand a thriving ecosystem filled with AI-controlled shapes
Status | Prototype |
Author | Oliverious |
Genre | Simulation |
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